The Nine-Tailed Fox is a Support-type companion specializing in healing and control. Yet as one of the apex predators in the game’s ecosystem, it naturally isn’t limited to just those roles—though healing and control remain its primary focus.
At level one, a Nine-Tailed Fox has no skills. Its base stats—Strength, Intelligence, Stamina, Agility, Spirit—are 1.5 times a player’s, totaling fifteen points.
Pets were given higher base stats because none had advanced AI. Not even companions at my tier were exceptions. This made pets awkwardly positioned in gameplay—mostly cannon fodder charging ahead to take hits. Their inflated stats merely helped them survive longer.
No one ever imagined a pet developing independent thought. Not even the game company did. That would’ve crossed humanitarian lines.
High-AI pets were impossible. How could they accept being slaves? How could they face masters who treated them like tools? A kind owner like Yingning was one thing… but what about perverts who saw pets as inflatable dolls?
The consequences would be unthinkable.
That was the developers’ problem. I scrutinized my status panel. I had to. This wasn’t reality—where one clean slash could end a life. Here, I needed to calculate my stats, leverage my strengths, and eliminate enemies efficiently to rescue Yingning.
My targets were players between levels 2 and 5.
Every level-up granted players +2 to all five base stats and 5 free attribute points.
My 1.5x base stats and growth rate made me stronger than a normal level-1 player. But that advantage meant little against opponents twice my level. Their stats were roughly double mine. Their free points were already optimized too. Unlike me—a jack-of-all-stats with no free points to allocate yet.
I rapidly calculated their combat stats—the values converted from base attributes into Attack, Defense, and HP.
Different classes and races converted stats differently.
Take me, for example. As a Demon Healer Class:
*(Warning: Heavy stat calculations ahead. Skip if preferred.)*
1 Strength = 0.6 Physical Attack & 0.3 Physical Defense
1 Stamina = 8 HP
1 Intelligence = 1.0 Magic Attack & 0.005% Critical Damage
1 Agility = 0.02% Dodge & 0.015% Critical Resistance
1 Spirit = 0.6 Magic Attack, 0.4 Magic Defense, 2 HP, 10 MP
As a Support class, I should dump future free points into Spirit and Stamina. That’d maximize healing output, survivability, and mana sustainability… But that was for later. Allocation wasn’t my choice anyway—it depended on Yingning’s mood. I set that aside for now.
I checked my core combat stats:
HP: 150 | MP: 150
Physical Attack: 9
Magic Attack: 24
Pathetic.
The players surrounding Yingning had roughly double these stats.
To kill even one, I’d need to rush in and slash them over a dozen times. I could do it—but exposing my strength would invite trouble.
Headache. I had zero gear. Zero skills. Maybe I should just log off and cheat a little?
*Invisibility. Blink Teleportation. Auto-wall-phasing. One-shot kills…* I daydreamed irresponsibly. But I couldn’t act on it.
The server chaos wouldn’t clear for months. Even with the whole dev team working, it’d take five months to regain control. If I handled it personally? Three months of nonstop focus… By then, Yingning would’ve been bullied into quitting.
“Hm?”
My gaze snagged on the faint purple experience bar beneath my name.
98/100
Just two points from level two.