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Closed Beta Version 0.21
update icon Updated at 2023/7/12 19:07:46

"The Second World" Beta Update Log Version 0.21 (Updates and additions may be made ahead of schedule depending on the author's progress)

Main World Map (Approximate positions, created casually)

Power Level Setting:

Creature Grades: EX, SSS, SS, S, A, B, C, D, E

The nine major creature grades are further divided into ten sub-grades, such as E1, E10, SSS1, EX10, and so on.

Different races are born with different creature grades.

Currency: Gold, Silver, controlled by the Goblin Merchants' Association, where 1 gold equals 100 silver.

Factions:

Humans:

Holy Spirit Empire: A powerful human empire that emerged after a catastrophe a hundred years ago, maintained good relations with Heaven.

Seven Underlying Duchies:

1. Iron Duchy: Mainly inhabited by dwarves, excelling in forging technology. They have special profession Rune Masters who can imbue weapons with runes.

2. Bright Light Theocracy: A theocracy that worships the Bright Light God. It possesses holy knights, clerics, nuns, and heresy inquisitors. They can also summon angels from Heaven to assist in battle. Local churches are also established, with the Pope as the ruler.

Hierarchy in the Theocracy:

Pope: White robe with golden border

Cardinal: Red robe

Bishop: Purple robe

Clerics and nuns: Pure white robes for clerics, nun habits for nuns

Heresy Inquisitor: Black robe with dark red border

3. Dragonfly Duchy: They raise bipedal dragonflies and train dragon knights. They possess a formidable dragon cavalry.

4. The Stan Duchy: A slave-based nation that relies on the slave trade for their livelihood. They enjoy putting slaves into arenas, and those who pass the test will earn their freedom and join the army. The army composed of various races is incredibly strong.

5. Magic Duchy: A kingdom primarily composed of mages. They possess a formidable mage army.

6. Water Night Duchy: An ocean-dependent nation that survives on maritime activities. They possess a powerful naval fleet.

7. The Kessel Duchy: A nation dominated by the Adventurers' Guild. Its main fighting force consists of various types of adventurers.

Non-human races:

Dark Elves, Orcs, Lizardfolk, Centaurs, Goblins, Hobgoblins, Ogres, Goblins, Vampires, Slimes, Werewolves, Rabbit People, Dogmen, Cat People, Bearmen, Ghost Tribe, Mermaid, Mimic, Fishmen, Trolls, Fox Demons, Hobbits, Tengu, Thunderbirds, Bug Tribe, and so on.

Special Organizations:

Heresy Inquisition: An extremist organization established by the Bright Light Theocracy to suppress non-believers.

Thieves' Guild: As the name suggests, the guild is established in The Kessel Duchy and its branches extend throughout the empire, with excellent intelligence networks.

Adventurers' Guild: A crucial location for most human players, also known as the Beginner's Village. It is responsible for issuing quests and is the main source of income and tasks for normal players. The difficulty of quests ranges from low to high: E, D, C, B, A, S, SS, SSS, EX.

Merchants' Guild: A commercial organization composed of goblins, they handle currency storage and issue savings cards. The ranks range from low to high: Bronze Card, Silver Card, Gold Card, Platinum Card, Black Gold Card. The headquarters of the Merchants' Guild is located on Iron Island, a man-made island that is not fixed in position. It is the most technologically advanced place and possesses advanced weapons such as airships, tanks, artillery, and robots.

Savings Card Ranking from Low to High:

Bronze Card (10 gold, 3 gold processing fee, 1 gold annual fee)

Silver Card (1,000 gold, 3 gold processing fee, 10 gold annual fee, partial 9.5% discount)

Gold Card (10,000 gold, 3 gold processing fee, 50 gold annual fee, partial 9% discount)

Platinum Card (100,000 gold, 3 gold processing fee, 100 gold annual fee, partial 8% discount)

Black Gold Card (Priceless, no processing fee, no annual fee, 50% discount for everything)

Alternate World:

Dragon Realm: The dwelling place of the dragon race, where dragons have resided for generations. They are the most powerful creatures.

The Dragon Realm has four Dragon Kings: Red Dragon King, Blue Dragon King, Green Dragon King, Gold Dragon King.

The Dragon Temple houses the Silver Dragon King who can communicate with the Dragon Mother.

Dark Nebula: The dwelling place of the Black Dragon tribe, conveniently mobile with the aid of the black clouds.

Heaven: The dwelling place of angels, advocating the light and possessing a powerful angel army.

Hierarchy of Angels:

Higher Angels: Attendants on the left and right sides of the Bright Light God, managing everything in Heaven.

First Rank: Seraphim (Archangels)Second Rank: Cherubim (Wisdom Angels)

Third Rank: Thrones (Seat Angels)

Middle Rank: The backbone of heaven, separating heaven and the human world, maintain their respective orders.

First Rank: Dominions (Lord Angels)

Second Rank: Powers (Power Angels)

Third Rank: Virtues (Ability Angels)

Lower Rank: Angels closely related to humans, appear in response to human prayers, helping humans overcome various difficulties.

First Rank: Principalities (Authority Angels)

Second Rank: Archangels (Great Angels)

Third Rank: Angels

Hell: The place where demons live, advocating darkness, dormant with seven great demons.

Ancestral State: The place where high elves live, friendly with nature, proficient in natural magic, and very powerful in combat. The main professions are archers and druids. They envy and dislike the undead.

Underworld: The realm of the dead, the birthplace of the Lord of Death, where living beings cannot approach.

Other alternative worlds are gradually unlocked according to the progress of the game, commonly known as DLC...

Race reputation:

Hatred, hostile, indifferent, neutral, recognition, friendly, respect, worship

Favorability:

Mortal enemies, hostile, strangers, agreeable, friends, close friends

Special relationships such as spouses can be formed above close friends.

Favorability and race reputation are represented in the form of stages (0/100) at each stage, with the highest stage being MAX.