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Bewildering Stats 4.0
update icon Updated at 2025/12/11 6:30:02

After two and a half years, the character sheet finally got updated. Worth celebrating.

This time the construction should be finished. Thanks to all the readers in the roast and comment sections who helped track down skills.

There shouldn’t be anything missing now, right? If there is, I’ll fix it. (

Progress up to Volume 24, Chapter 10. If you clicked in by accident, better skip this.

——

Name: Nameless One

Level: 73

Class: Dark Sword Dominator (Fourth Job Advancement), Beast Spirit Mage (Fourth Job Advancement)

Tier Correction: +4

Blessing of All Beings: 8 stacks

Stack 1: Base favorability raised to: Friendly

Stack 2: Slightly increases the quality of mined ore

Stack 3: Increases favorability gain speed

Stack 4: Increases quest rewards by 10%

Stack 5: Negates all effects caused by cold

Stack 6: Gain soul communication

Stack 7: Gain Mini Purifying Touch

Stack 8: Gain the ability to see through Curses

Attributes

Strength: 1 + 2832 (Soul Unity)

Agility: 734 + 1841 * 1.1

Constitution: 1 + 2832 (Soul Unity)

Spirit: 1 + 2832 (Soul Unity)

Intelligence: 1 + 2832 (Soul Unity)

Attribute Mastery: Agility, Agility

Attribute Modifier: STR 3.5 / AGI 3.5 / CON 3.5 / SPR 3.5 / INT 3.5

Skills

Dark Sword Line

First Transformation

Fivefold Convergence (Rank -) [Rank - means can’t be leveled]:

Makes all 5 main stats gain the effect of Attribute Mastery.

Mana Conversion (Rank -):

Can freely adjust the physical / magical ratio of dealt damage at any time.

Heart Of The Sword (Lv 4):

When fighting with Dark Sword • EndlessHorizon, damage dealt +20%, damage taken -20%.

When any other weapon is equipped, consumes 10% max durability per second.

When fighting with other weapons, durability loss speed +1000%.

Blade Of Mana (Max Level):

Releases a ranged sword aura.

Attacks enemies up to 40 meters away, dealing 100% physical attack damage + 350% magic attack damage.

Lowers target’s Defense by 10% for 10 seconds.

Cooldown: 3 sec

Second Transformation

(Second Transformation has 7 skills total, I made up the other 5.)

Horizon Within Reach (Max Level):

Swing Dark Sword • EndlessHorizon and fire an extremely fast sword aura.

Deals 900% physical damage to the target hit, then instantly teleports to that target’s position.

Deals 600% magic damage to enemies along the path.

Cooldown: 20 sec

Blade Weave (Lv 7):

Channeled cast. Draws on Dark Sword • EndlessHorizon’s power.

Deals 220% magic damage per second to enemies in a 5-meter radius, up to 5 seconds.

When it ends, deals 500% physical damage to enemies in a 5-meter radius.

Cooldown: 180 sec

Ancient Battle Technique:

Weapon proficiency gain increased.

Body of Inheritance:

Attribute Modifiers +0.3.

Survival Strategy:

Potion effectiveness +15%.

Hammered and Tempered:

Strengthens the bonus effect of all attributes.

Enhanced Perception:

Omitted.

Third Transformation

Dark Sword Pact:

When Dark Sword • EndlessHorizon is equipped, EndlessHorizon’s all attributes +25%.

Pure Strike:

20% of damage dealt is converted into pure damage that ignores resistances.

Aura Dominion:

Increases power, range, and travel speed of sword-aura skills.

Also allows limited directional control of sword auras.

Coordinated Impact:

Attacks an enemy up to 15 meters away.

Deals damage based on the highest current attribute.

Inflicts a status ailment; type depends on which attribute is highest.

Cooldown: 3 sec

Sword Domain:

Unleashes the power of Dark Sword • EndlessHorizon to summon phantom blades that attack enemies inside the domain.

Domain’s attributes scale with user’s attributes.

STR affects phantom blades’ damage.

AGI affects phantom blades’ attack frequency.

CON affects number of phantom blades.

SPR affects Sword Domain’s range.

INT affects Sword Domain’s duration.

For 24 hours after the skill ends, all attributes -50%.

Fourth Transformation

Soul Unity (Rank -):

Sets all 5 main attributes to the same value as the current highest attribute.

Sure-Kill Critical:

Critical rate +20%, Critical damage +100%.

Blade Of Mana Enhancement:

Blade Of Mana damage +50%.

Removes Blade Of Mana cooldown and turns it into a charged skill.

Damage increases with charge time, reaching max damage after charging 3 seconds.

Flowing Light Thousand Strikes:

Attacks at a speed beyond the limit, merging multiple hits into one sequence.

Each hit deals 33% damage; number of hits scales with Agility.

Cooldown: 30 sec

Inheritance Light:

Activates the power of the inheritor within the body.

Randomly designates one Aetinor inheritor to possess the user.

User transforms into the corresponding form and gains all abilities of that inheritor at the same level.

Duration: 1 minute. Cooldown: 24 hours

Beast Spirit Line

(Passives that just buff pet stats are skipped!)

First Transformation

Beast Spirit Impact (Lv 13):

Uses Beast Spirit power to fire a non-elemental Magic Missile.

Deals 320% magic damage.

Cooldown: 3 sec

Link Heal (Lv 11):

Heals both self and Followers at the same time.

Heal amount scales with attributes.

Cooldown: 2 sec

Beast Spirit Contract (Rank -):

Signs a soul contract with a target, turning it into your Follower.

Second Transformation

Mind Link (Max Level):

Choose a Follower and form a Mind Link.

Gain 20% of the chosen Follower’s attributes.

When attacking the same target as the linked Follower, your damage +15%.

15% of damage dealt by the Follower is converted to healing for you.

Gain Attribute Mastery of the linked Follower’s highest attribute.

Can swap your own highest attribute’s stat points with that attribute’s stat points.

Mana Bearing (Lv 3):

When MP reaches zero, you can use your Followers’ MP instead.

MP cost +360%.

Skill Share (Rank -):

Share one skill from any Follower.

Can switch to another skill.

Switch cooldown: 3 min

Focused Arrow (Lv 6):

Attack the enemy with mana, dealing 200% magic attack damage and leaving a Focus mark.

For each Follower that attacks the marked target, damage dealt to that target by you and all Followers +10%.

Mark lasts 1 minute and only one can exist at a time.

Cooldown: 20 sec

Shared Fortune, Shared Burden:

Select a Follower and swap all buffs and debuffs between you and the target.

Cooldown: 180 sec

Third Transformation

Skill Share Enhancement (Rank -):

Skill storage +1 for Skill Share.

Beast Spirit Aura (Rank -):

When toggled on, increases all attributes of you and your Followers by 15%.

Link Amplification:

Resonates with the linked target.

Increases linked target’s attributes by 20% of your own attributes.

Duration: 20 sec.

Ends immediately when the link is cut or switched.

Cooldown: 300 sec

Link Burst:

Converts Mind Link into an offensive skill.

When Mind Link touches a target, the link is cut.

Deals damage equal to your own attack plus twice the linked target’s attack to enemies touched by the Mind Link and stuns them for 3 seconds.

While this skill is on cooldown, Mind Link can’t be used.

Cooldown: 120 sec

Fourth Transformation

Bond Link:

Choose a target and establish a link as much as possible.

Any healing you receive will also heal the linked target based on heal percentage.

When you take damage, deals double that missing HP percentage as damage to the linked target.

Skill Share Enhancement II:

Share-switch cooldown reduced to 5 seconds.

Final damage of skills obtained via Skill Share +10%.

When the Skill Share target is the Mind Link target, removes usage restrictions on the shared skill.

Life Sharing:

Can freely convert HP between yourself and your Followers at a chosen ratio.

Beast Spirit Fusion:

???

Non-Class Skills

Fierce Strike (Max Level):

Unleash a full-power attack, dealing 230% damage and increasing Strength checks by 5%.

Cooldown: 3 sec

Holy Spirit Breath (Lv 8):

Use the breath of Holy Light to protect a target, making them immune to all damage and debuffs for 3.7 seconds.

If they’re hit no more than 5 times during the duration, extends duration by 1 second.

When cast on self: main attribute +10%, attacks gain +10% Holy Light damage, Move Speed +20%, lasts 67 seconds.

Cooldown: 540 sec

Cost: 10% max MP

Crystallization (Lv 1):

Overcame Crystallization Syndrome and turned it into personal power.

Part of the body crystallizes for combat.

Crystallized part becomes a weapon, dealing 100% damage of main-hand weapon and gaining damage block.

When a two-handed weapon is equipped, effect changes to Attack +30%.

Cannot be used when an off-hand weapon is equipped.

Cooldown: None

Deep Erosion (Rank -):

Symbol of having mastered Void power.

Can turn parts of the body into Void Form.

The higher your Erosion value, the stronger the skill.

Thunder Fist (Lv 13):

Punch the enemy with thunderous force.

Deals 270% physical attack damage and stuns for 2.2 seconds.

Cooldown: 9 sec

Lethal Strike (Lv 14):

Aim at the target’s vital point.

Deals 140% physical attack damage; when it hits a vital point, damage becomes 380%.

If it crits, Critical damage becomes 500%.

Cooldown: 10 sec

Soul Impact (Rank -):

Use your own soul power to deal irresistible damage.

Damage scales with level and number of souls.

After use, all attributes -30% for 24 hours.

Cooldown: 24 hours

Burst Sprint (Rank -):

Run at full speed under the blessing of wind.

Move Speed +500% for 1 second.

Cooldown: 60 sec

Elemental Magic Blade (Max Level):

Form a blade of elemental mana to attack, dealing massive damage.

Damage type matches whichever is higher between physical and magical attack.

Blade size and damage scale with mana spent.

Cooldown: None

Cost: 0%–100% MP

Hearts as One (Lv 3):

When fighting together with Followers, Followers’ gained EXP +25%.

Position Swap (Lv 1):

Choose a Follower and swap positions with them.

You and the chosen Follower gain +20% Move Speed for 5 seconds.

Can be used again within 30 seconds to swap positions a second time with that Follower.

Cooldown: 60 sec

Beast Spirit Storm (Lv 11):

At a chosen location, create a storm with Beast Spirit power.

Deals continuous damage to enemies in the area; damage scales with number of Followers.

If there is a Follower at the eye of the storm, adds extra effects depending on that Follower’s type.

Cooldown: 180 sec

Divine Power Perception (Lv 1):

Gain the ability to sense Divine power and use a small amount of it.

When fighting in places with Divine power, attacks gain a trace of Divine attribute.

Life Severing (Rank -):

Severs the target’s life with the power of death, dealing massive damage.

For 10 seconds, target takes 20% more damage.

Against non-elite monsters, has a 5% chance to instantly kill.

Cooldown: 15 sec

Basic Swordsmanship (Rank -):

When attacking with sword-type weapons, increases damage based on attack completion.

Flow Severing Slash (Lv 1):

A horizontal slash derived from the Flat Blade style, sharp enough to sever flowing water.

Deals 300% physical damage, reduces Block damage reduction by 50%.

Flat Blade style damage bonus +25%.

Cooldown: 5 sec

Cost: None

Earth-Rending Slash (Lv 1):

A vertical slash derived from the Cleaving Blade style, strong enough to split the ground.

Deals 400% physical damage.

Cleaving Blade style damage bonus +25%.

Cooldown: 5 sec

Cost: None

Rock-Piercing Thrust (Lv 1):

A thrust derived from the Piercing Sword style, sharp enough to pierce rock.

Deals 300% physical damage and ignores 25% of target’s Defense.

Piercing Sword style damage bonus +25%.

Cooldown: 5 sec

Cost: None

Wind-Breaking Uplift (Lv 1):

An upward slash derived from the Lifting Sword style, fierce enough to scatter a gale.

Deals 300% physical damage and reduces target’s Move Speed by 20% for 3 seconds.

Lifting Sword style damage bonus +25%.

Cooldown: 5 sec

Cost: None

Aurora Heart (Lv 2):

Summon the power of light to form a barrier.

Creates a shield with a 3-meter diameter centered on self and applies continuous healing.

Shield amount and healing scale with main attribute.

Shield lasts up to 5 seconds.

Cooldown: 180 sec

Cost: 500 MP

Shadow Blade (Lv 5):

Condense the power of darkness into your attack.

Your next attack gains +840% physical damage and inflicts Blind on the target for 5 seconds.

Cooldown: 180 seconds Cost: None

Breathless Swordsmanship (Lv.3): Infuse your blade with the power of a rushing gale. Attacks deal an extra 10% wind damage, and Attack Speed increases by 1 level for 20 seconds. Cooldown: 180 seconds.

Flying Leaf Sword Technique (Lv.5): Use exquisite swordplay to launch a chain of strikes. The first slash deals 150% damage. Each subsequent hit deals 12% more damage, up to 3 consecutive strikes. Cooldown: 20 seconds.

[Angel Battle Shadow (Lv.-): Passive: Increases your maximum weapon mastery cap by 25%. Active: Summon the battle shadow of the phantom Celestial Norma to fight for you. The projection inherits 75% of your stats and takes 125% incoming damage. It inherits all of your normal skills and Holy Light–type skills, and additionally has Angel Mirror and Holy Dragon Pact. Angel Battle Shadow lasts up to 30 minutes. Cooldown: 24 hours.

Angel Mirror: Use phantom Celestial power to summon a copy of yourself. The copy inherits 75% of your stats but can’t use any skills.

Holy Dragon Pact: Summon a holy dragon to fight at your side.]

Feather of the Celestial (Lv.1): Borrow sacred power to resurrect a fallen teammate. Removes death penalties and restores 50% HP and MP. Cooldown: 600 seconds. Cost: 1000 MP.

Whisper of the Wind (Lv.-): Increases your affinity with wind. Wind damage dealt is increased by 5%.

Wind King Archery (Lv.1): Increases arrow flight speed and accuracy by 50%. Arrows can be converted to wind damage.

Attribute Mastery · Agility: Proof you’ve fully grasped your own power. Final Agility stat is increased by 10%, and your attacks deal extra damage based on your current Movement Speed. When you complete the Fourth Job Advancement Quest while holding this skill, you gain extra base Agility points.

Flame Feather Wings: Passive: Damage dealt is increased by 10%. Active: Form wings of flame to gain flight. Flight Speed +10% for 60 seconds. Cooldown: 8 hours.

Blessing of All Beings: All stats of Followers are increased by 3%. When you complete the Fourth Job Advancement Quest while holding this skill, Followers gain 5% extra experience.

Mark of Auspice: A brand formed from the aura of auspicious creatures. Increases success rate of non-combat chance-based checks. When you complete the Fourth Job Advancement Quest while holding this skill, you gain extra Luck.

Attribute Mastery · Mastery: Proof you’ve fully grasped your own power. Final Mastery stat is increased by 5%, strengthening bonus effects from each attribute. When you complete the Fourth Job Advancement Quest while holding this skill, you gain +1 unassigned stat point per level above 70.

Life and Death Domain (Lv.-): Unleash a Life and Death Domain. All units within become immune to damage and gain resistance to death. Costs 5% of your Max HP per second; HP spent by this skill can’t be recovered for 1 hour. Cooldown: 7 days.

Desperate Counterattack (Lv.-): Strike back with a death-or-glory resolve. The lower your remaining HP, the higher the damage. Cooldown: 7 days.

Benevolent Manifestation (Lv.-): Choose a target and use pure goodwill to create a duplicate. The duplicate inherits 50% of the target’s stats and takes 200% damage. If the target is an enemy, the duplicate will keep attacking that enemy. If the target is an ally, the duplicate will keep healing them based on damage dealt. Duration up to 30 seconds. Cooldown: 1 hour. Cost: 10% MP.

Equipment

Dark Sword · EndlessHorizon (Upgradeable: Tier 7) Level Requirement: None

One-/Two-Handed Sword Attack Speed: Fast / Slightly Slow

Attack: 9630 / 16240

All Stats +20%

Bonus Effects: Enchant, Fierce Strike/Armor Break, Combo/Lifesteal, Spellbreak, Bloodletting, Burst, Sharp

Enchant: Attacks deal extra magic damage equal to 75% of Attack.

Fierce Strike (One-Hand exclusive): Increases the destruction caused by wounds.

Armor Break (Two-Hand exclusive): Attacks ignore 45% Defense.

Combo (One-Hand): Increases damage when chaining attacks.

Lifesteal (Two-Hand): Converts 20% of damage dealt into HP.

Spellbreak: Greatly increases damage dealt to magic shields.

Bloodletting: The more HP the target has already lost, the higher the damage you deal.

Burst: All damage-over-time effects you’ve applied are instantly resolved. Same-type Burst effects have a 30-second internal cooldown.

Sharp: Sharpness value is at maximum.

Extra Skills: Magic Curse Blade, Heaven Piercing Strike, Nine Swords Harmony

Magic Curse Blade (Lv.-): Infuse the Dark Sword with mana. Your next attack gains a random magic effect. Cooldown: 5 seconds.

Heaven Piercing Strike (Lv.-): Use the inherited power from the horn of the Boundary-Breaking White Whale to unleash a full-force blow that deals massive damage while ignoring Defense. After use, you’re disarmed for 60 minutes and can’t attack. Cost: 50% Max HP. Cooldown: 24 hours.

Nine Swords Harmony (Lv.-): Passive: Every 3 attacks grant 1 stack of Sword Intent, up to 9 stacks. Each stack increases damage by 1%. Sword Intent is cleared when you leave combat. Active: Release Sword Intent to strike a target. The Sword Intent attack matches your normal attack and inherits all attack effects. Consumes all Sword Intent stacks. Cost: None. Cooldown: 600 seconds.

Player-Bound: Nameless One Exclusive. Cannot be dropped, traded, or destroyed.

Slotted Gems

Earth Crystal (Legendary): Immune to slow. Abnormal Status Resistance +35%. Grants High Earth Mana.

Skill: Earth Shield

Earth Shield (Lv.0): Use earth power to form armor around yourself, blocking the next 5 instances of damage. Lasts up to 60 seconds. Cooldown: 8 hours.

Fountain Crystal (Legendary): Restores 1% HP every 3 seconds and 1% MP every 2 seconds. Grants High Water Mana.

Demonflame Crystal (Legendary): Attack +5%. Attacks have a chance to add Demonflame damage. Grants High Fire Mana.

Crescent Tide (Lv.0): Stir the moon-spring’s mana to heal allies. Summon up to 3 jets of moonlit spring water onto friendly units, restoring HP and speeding up HP recovery. Effect scales with skill level. Cooldown: 300 seconds. Cost: 10% Max MP.

Windborne Crystal (Legendary): Attack Speed +1 level. Movement Speed +5%. Immune to fall damage.

Skill: Thunderstorm Strike

Thunderstorm Strike: Unleash a storm to attack enemies. The storm lasts up to 5 seconds, and damage scales with your main stat. After use, all storm-type skills become more effective. Cooldown: 1 hour.

Vision of Eunice (Artifact, Upgradeable) Level Requirement: None

Ring

Luck +25

Damage +50%

Contains an internal storage space with unlimited capacity.

Skills: Teleport, Corpse of Death

Teleport: Instantly teleport to the Hall of Death. This teleport can’t be blocked or intercepted. Cooldown: 8 hours.

Corpse of Death: When activated, gain resistance to death. You won’t die even if HP drops below 0, for 300 seconds. Cooldown: 7 days.

Player-Bound: Nameless One Exclusive. Cannot be dropped, traded, or destroyed.

Rahy’s Breath (Artifact) Level Requirement: None

Ring

All Stats +216

Tier +2

Contains an internal storage space with unlimited capacity.

Skills: Teleport, Life Surge

Teleport: Instantly teleport to the Hall of Life. This teleport can’t be blocked or intercepted. Cooldown: 8 hours.

Life Surge: When activated, continuously drain the life force of nearby enemies. Enemies within a 50-meter radius lose 1% of their Max HP per second, and you’re healed for the same amount. If you’re at full HP, the healing converts into a shield that absorbs damage equal to 10% of the damage dealt. Damage to bosses is reduced by 80%. Duration: 60 seconds. Cooldown: 24 hours.

Blazing Flame (Epic) Level Requirement: 28

Attack +42

All Stats +28

Fire Damage dealt +15%

Bonus Effect: Flame Assault

Flame Assault: Attacks carry an extra 10% fire damage.

Skill: Blazing Flame Shield

Blazing Flame Shield (Lv.0): Summon a shield of raging fire that absorbs damage. Max damage absorbed scales with Intelligence. The shield lasts up to 5 seconds and grants immunity to all fire damage while it’s active. Cooldown: 5 minutes.

Player-Bound: Nameless One Exclusive. Cannot be dropped, traded, or destroyed.

Moonfall Poem (Epic) Level Requirement: None

Stats scale with wearer’s level, up to Lv.80.

HP +1800

Agility +100

Constitution: minor bonus

Fire Resistance +14

Damage taken reduced by 10%

Healing received increased by 25%

Bonus Effects: Regeneration, Nameless Song

Regeneration: Restore HP every 5 seconds. Amount scales with your main stat.

Nameless Song: Triggers when HP falls below 50%. Summons a fox spirit to chant a poem, restoring 5% HP per second to all allies in range for 8 seconds. Can’t trigger again within 1 hour.

Player-Bound: Nameless One Exclusive. Cannot be dropped, traded, or destroyed.

Darkgold Storm (Legendary) Level Requirement: 60

Attack +320

Strength +50

Agility +50

Strength checks +10%

Attack Speed +1 level

If an attack misses, your next attack’s damage is increased by 10%. This bonus disappears on a hit and stacks up to 10 times.

Frenzy Medal (None) Level Requirement: 0 Medal

HP +200

Skill: Frenzy

Frenzy: Enter a berserk state. Damage dealt +30%, damage taken +30%, Movement Speed +15%. Duration: 60 seconds. Cooldown: 300 seconds.

Void Blade Emblem (None) Level Requirement: 0 Medal

Attack +50

Bladed weapon damage +10%

Skill: Void Walk

Void Walk: Slip into the Void plane. Movement Speed +100%. You can’t be detected or damaged while in the Void. Duration: 3 seconds. Cooldown: 120 seconds.

Moonlight (None) Level Requirement: 0 Medal

All Stats +10

When teamed with a player wearing the [Starlight] Medal, increases Physical Attack, Magic Attack, Movement Speed, Attack Speed, and Cast Speed.

While the player wearing [Starlight] is alive, Damage dealt +10%.

Churutuha’s Graceful Star (None) Level Requirement: 0 Medal

While at full HP, Damage dealt +10%, Damage taken +20%.

Moonfall Poem Set

Moonfall Wisdom Helmet

Defense: minor

HP +1000

Agility +100

Intelligence: minor

Skill: Foxlight Insight

Foxlight Insight: Blessed by fox spirits. Skill costs reduced by 33%, and Skill Cooldowns reduced by 20%. Duration: 300 seconds. Cooldown: 24 hours.

Moonfall Gaze Mask

Agility +80

Spirit: minor

Luck +5

Perception +3

Night Vision

Immune to Blind

Immune to Silence

Moonfall Embrace Cloak

Defense: standard

HP +500

Movement Speed +10

Jump Power +10

Bonus Effects: Information Veil, Sin of Nameless

Information Veil: Conceals your own info. Detection-type skills can’t read your stats. (Ineffective against targets 3 or more tiers above you, or detection skills higher level than your own.)

Sin of Nameless: You can hide your name during hostile actions. Becomes ineffective once your Sin Value exceeds a certain threshold. (Player Level / 10, rounded up.)

Moonfall Burden Pauldrons

Defense: standard

Agility +100

Strength: minor

Bonus Effect: Tough

Tough: Strength checks +10%.

Moonfall Guard Chestplate

Defense: standard

HP +2500

Agility +50

All Stats +50

When hit, you have a 5% chance to ignore the damage.

When hit, you have a 25% chance to trigger a special counterattack.

Moonfall’s Companion Bracer

Defense

Attack Power +10%

Agility +170

Strength: minor

Attack Speed +20%

5% chance to fully block

Moonfall’s Bond Gloves

Defense

Agility +120

Attack Speed +1 tier

Crit Damage +30%

On attack, 5% chance to trigger a second hit dealing 50% damage

Moonfall’s Resolve Belt

HP: 2000

Agility +80

Max HP +15%

Immune to intermediate poison

Restore 800 HP per second

Comes with 32-slot storage space

Moonfall’s Emblem Skirt Armor

Defense

Agility +100

Constitution: minor

All-element resistance +10

Comes with skill: Fox Spirit Possession

Fox Spirit Possession: Summon the Spirit of Fox Hidden to possess your body.

Increase all stats by 20%, main stat gets an extra 10%. Lasts 300 seconds. Cooldown: 24 hours.

Moonfall’s Burden Legguards

Defense

All stats +80

Extra effect: Charge Attack

Charge Attack: When you launch an attack, you gain extra damage based on your movement speed.

Moonfall’s Agility Boots

Defense

Agility +200

Movement Speed +15

Movement Speed +10%

Jump +3

Extra skill: Fox Spirit Rush

Fox Spirit Rush: Wrap your body in fox spirit power and charge at the target.

Movement Speed +100%, deal 200% damage, and inflict 3 seconds of stun.

During the charge, fox spirit power protects you. The damage it can absorb scales with your main stat.

When absorbed damage reaches the cap, the skill is canceled. Cooldown: 600 seconds.

Set Effects

1-piece: None

2-piece: All stats +10%

3-piece: Damage taken -20%

4-piece: Skill [Fox Hidden] (Stealth)

5-piece: While running, movement speed keeps increasing, up to +25%

6-piece: Damage +20%

7-piece: Luck +12

8-piece: Skill: [Thunderstorm] (Lightning AoE spell)

9-piece: When you take damage, gain 1 stack of Fox Hidden Mark.

At 15 stacks, enter Awakening: Crit Rate 100%, lasts 5 seconds.

10-piece: All skill levels +3

11-piece: Skill: [Fox Immortal Mode] (while active, immune to lightning damage, attack range +200%, attacks deal 100% splash damage)

12-piece: Skill: [Spirit of Fox Hidden] (summon the Spirit of Fox Hidden to assist in battle)

Now, a final extra note about Soul Unity.

Soul Unity’s effect is to raise all stats up to the same number using the highest stat as the baseline.

There are two ways to interpret how it boosts stats.

One: it simply fills up the other stats as bonus (green) stats to match the highest.

Two: it syncs the base stats first, then applies gear separately.

They look similar, but the actual formulas are different.

By setting, base stats (in the book called “original stats,” or “white numbers”) don’t include gear or skill bonuses.

They only count level-up stat points and starting stats.

These base stats are affected by job advancement stat correction and stat mastery.

So as your level goes up, after Second Transformation and Third Transformation,

the stats you gain from each level get higher and higher.

For example, if Second Transformation gives a 2.0 Strength correction,

then putting 10 points in Strength counts as 20.

At Third Transformation, Strength correction goes up to 2.5,

so the same 10 points turn into 25.

Just one more job advancement already widens the stat gap.

Of course, I just pulled those numbers out of thin air.

If I were that good at math, I’d be a balance designer, not writing this!

As for stat mastery, it’s treated as double.

Mysterious has dual job advancements, dual Agility Mastery counted as 2.5.

So Mysterious’s base Agility is actually:

734 x 2.5 (Agility Mastery) x 3.5 (stat correction),

giving a final value of 6423 — that’s without gear.

Since all stat corrections for the Dark Sword path are 3.5,

and Five Qi As One turns all stats into “mastered” stats,

if Soul Unity boosted white numbers,

then without any gear Mysterious would have 6423 Agility,

and the other four stats at 5138.

Total: 26,975 points at level 73.

Now, for an average player at level 73:

Assume starting stat in one field is 20,

and you put 3 points per level into your main stat.

That’s 236 points.

Assume stat correction 3, mastery 2,

then main stat becomes 1416.

Double the rest and lump it in,

total about 2832 stat points — that’s 10.4% of Mysterious.

And that’s me being generous,

because most classes don’t have all stats corrected to 3.

So that number would actually be lower.

And this is still without counting gear or skills.

If you add those in, the gap gets even bigger,

since the higher the base, the crazier percentage bonuses get.

Thinking it over, that felt a bit too much,

so I switched to the other calculation method.

In this one, gear is included.

With gear, Mysterious’s actual Agility is 9090:

([734 x 2.5 x 3.5 + 1841] x 1.1).

The other stats are 2833,

for a total of 20,422, gear included.

An average player with gear is around 3–4k total.

That doesn’t look as ridiculous.

For balance, and to not ruin other players’ experience,

I changed Soul Unity’s bonus to a green-number bonus.

So even though all five stats show the same numbers,

the underlying formulas aren’t the same.

That’s also why in Volume 24, Chapter 10,

Mind Link switches the main stat to Strength.

Just treat it as giving Mysterious more buttons to juggle.

As long as he swaps stats fast enough,

he can still turn into a black orb card with 9000 in every stat.

This thing ended up at eight thousand characters while I was writing…

Can this count as three chapters?