Primordial Nine Races, nine roots flowing like rivers.
Humans — magitech arcana, gears humming like summer cicadas.
Orcs — warcry magic, voices breaking like thunder on a cliff.
Fishfolk — hymn magic, songs rising like the dawn tide.
Dwarves — blessing magic, sigils stacked like bricks in a kiln.
Elves — springstep magic, feet light as willow leaves in wind.
Lunarfolk — sacrifice magic, flames fed by one’s own breath.
Wingedfolk — gift magic, boons alighting like swallows on a beam.
Dragons — dragontongue sorcery, words beating like iron wings.
Starspirits — all magic, constellations spinning like lanterns in the dark.
Seven Human Nations, flags rising like dawn wind.
Iron Kingdom Colonna — anvils ringing like storm-light.
Azure Wind Nation Beatrice — banners streaming like grass on a high ridge.
Purified Nation Helena — waters clear as polished glass under moon.
Land of Mountains and Rivers Kavat — peaks and valleys layered like ink wash.
Wilderness Kingdom Veneli — horizons widening like antelope paths in dust.
Skyward City Atlante — towers climbing like kites into blue.
Diving City Atdir — domes gliding like whales beneath the waves.
Andor’s father is an ancient Demon King of the Authority of Brutality, Saster; his shadow smells of iron and winter.
Among the Primordial Deities, Wisdom God Haydon and Paisby, God of Possibility, are ineffable, without gender, like mist that refuses a name.
Civilization’s borders lie like knife-edges: east the Phoenixsong Mountains; north the Everfrozen Icefields; west the Bloodbattle Plains; south the Endless Sea.
In the Golden Age, the Sorcerer Emperors rose like suns among the Nine.
King Solomon — Humans, a star burning like a lamp at noon.
Orc King — Orcs, a roar tearing clouds like cloth.
King Dipei — Fishfolk, a hymn rolling like silver surf.
King Jotun — Dwarves, a hammer ringing like winter bells.
King Yumira — Elves, a stride swift as deer through rain.
King Belif — Lunarfolk, a vow smoldering like incense.
King Gaefuxi — Wingedfolk, a feather writing wind on stone.
King Bifitu — Dragons, a name coiling like smoke in caves.
King Hana — Starspirits, a sky braided like frost and fire.
Academy Departments, halls ringing like anvils and bells.
Martial Arts Department teaches weaponcraft and warrior technique; sweat falls like hail, every single day.
Magitech Department, Raven’s track, makes Constructs and magitech tools; in the late Silver Era it birthed airships, dimensional cannons, and mobile mage-towers, like iron comets.
Magitech Applications Department studies improvements to magitech spells; functions bloom like lilies—face-shifting, light-shielding, and other support arcana.
Potion Department requires alchemy too; it hunts the essence of brews—beyond healing or gills, to sword-forging recipes and rapid-build materials, like mortar in a storm.
Divination Department leans on talent; few students and strange lessons, seeking paths and futures like footprints in fog.
Mythology Department trains clerics; with the gods united as guardians, no sectarian punishments, believers mingling like rivers into one sea.
Destruction Department specializes in offensive magic; the traditional mage path, spells cracking like thunder over stone.