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Worldbuilding Notes
update icon Updated at 2026/3/14 4:30:02

Characters

Yue Liuyi

Power: Goes down with a nudge, like bamboo after frost.

Agility: Never trips, feet light as drifting willow leaves.

Mana: Frightening, a deep lake under moonlight.

Intellect: Pretty sharp, yet LittleSnow teases her all day.

Portrait hint: Not exact, just to spark your image; trust your own sense. Also, Liuyi’s bust is on the larger side.

Yedie Snow

Power: Pushing a girl over? No problem—like wind tipping a paper screen.

Agility: Dodges everything, a swallow skimming rain.

Mana: Terrifying, thunder behind a smile.

Intellect: Looks cunning, but it’s her lie-detection doing the heavy lifting.

Portrait hint: Less imposing here; her clothes trend white. Her gaze sometimes plays tricks.

Ailuna

Power: Falls even without a push, like a dandelion puff.

Agility: Trips on flat ground, like rain on smooth stone.

Mana: World-ending, a star collapsing in her hands.

Intellect: Adorably dumb, sunlight without a map.

Portrait hint: About this vibe.

Breeze

Power: So-so, like wind on tall grass.

Agility: Much better than Ailuna, a leaf riding a stream.

Mana: Petrified the entire Sky Voyager, stone blooming from air.

Intellect: Oddly blank, oddly brilliant—mist hiding a road.

Portrait hint: Imagine her hair a green shade.

Xiang Xiaoyan

Power: Cuts iron like wet paper, blade singing like ice.

Agility: Appears and vanishes like a ghost in fog.

Mana: Pitifully low, a candle in daylight.

Intellect: Sharp when she doesn’t go dark; when she does, it drops to near zero.

Portrait hint: After she goes dark, this is the feel.

Zaocun

Power: The strength of a beast-girl, claws wrapped in velvet.

Agility: The strength of flowing water, a stream slipping past stone.

Mana: The strength of cute, sparkles as a shield.

Intellect: The strength of little dried fish, motivation in a snack.

Portrait hint: In combat gear, she’s about like this.

Sikong Qinhui

Power: Mountain-toppling, sea-sweeping—force like a landslide.

Agility: Light as a swallow, steps soft as snow.

Mana: Burns everything, a prairie fire in dry wind.

Intellect: Very confident, but not actually that high.

Portrait hint: Early on, she feels like this.

Magic Civilization Scale

The story’s world runs on magic. Different civilizations sit at different tiers of magi-tech.

Dragon Heaven rates 5.4, so nearly every known spell is within reach. The New Land sits at 3.2, trailing like winter fields. Breeze’s former world was about 3.8, not truly advanced.

I

Traits

People sense magic in nature and try to commune, but can’t control or alter it, only guide it. Most spells observe elemental trends to dodge misfortune in daily life.

Core disciplines

Shamanic magic.

Signature spells

Rain Calling. Divination.

Signature tech

Star-reading. Stone circles.

Military strength

Witch-doctors.

II

Traits

People learn to store and convert natural magic, and use it to enhance themselves. Diverse methods bloom; concentrated, explosive elements appear. Enchantments spread across tools.

Core disciplines

Elemental magic.

Signature spells

Fireball. Blessing of Strength. Tidal Aegis—a mist barrier that blocks ranged damage well.

Signature tech

Enchanted gear. Energy Stones—crystals of magic, varied by element. Alchemy. Iceboxes.

Military strength

Mages. Flame chariots. Elemental runes for shells and arcane mines. Magitek cannon (late-stage core).

III

Traits

Research reaches the soul. Life and summoning spells proliferate. People converse with spirits and beasts; taming and hatching become industries. At the peak, new life can be made.

Core disciplines

Life magic. Summoning. Soul arts.

Signature spells

Summon Water Elemental. Healing. Soul Bridge—lets two very different beings exchange basics, foundation of contracts. Bone-chilling Wail—breaks morale, drags up one’s worst memories.

Signature tech

Contract craft. Golemancy. Spirit-binding. Beast husbandry.

Military strength

War golems. Beast knights, like Pegasus Riders. Elemental spirits, like a phoenix.

IV

Traits

Research reaches space. Secret realms and folded spaces get mapped, tamed, and used long-term. Civil magi-tools surge. Disciplines split and blossom with artistry; wonders arise across fields.

Core disciplines

University Magic Fundamentals. Spatial magic. Artistry magic—idols and film pros use it to shape atmosphere and dazzling effects, one of the Nine Arts. Agro-forestry magic—plant growth and development, a hot major.

Signature spells

Teleportation. Fireworks. Levitation. Spatial Sense—auto-maps the vicinity.

Signature tech

Storage rings. Teleport arrays. Secret-realm factories. Folded rooms.

Military strength

Annihilation rifles. Energy shields—if you feed them enough, they stop anything; either by counter-energy neutralization or by dumping damage into the void.

V

Traits

World magic arrives. People can create new planets—at monstrous costs—but can carve fresh nature if conditions allow. Artificial folded spaces self-cycle. The world enters the multi-dimensional age.

Core disciplines

Cosmogenesis. Theology.

Signature spells

Spatial Fusion—makes two far-flung spaces one.

Signature tech

Terrain Reformer—pro-grade devices that reshape a world’s face.

Military strength

Use is forbidden; the ruin would be world-scale. If anything counts, the World Tree Maiden barely qualifies.

Technology Civilization Scale

Like ours, this grades technology. Compared to magic, it’s clearer in shape.

Dragon Heaven is 5.1. The New Land is 2.7. The gap is a canyon. Breeze’s world sits near 3.3.

I

Traits

Fire and stone tools appear. Raw materials see only simple processing; no transmutation between substances.

Energy

Wood, campfires.

Representative tech

Tanning. Cave kilns.

Military strength

Stone hammers. Bows and arrows.

II

Traits

Complex processing and conversion begin. People create materials beyond natural channels. Crops and herds get selected and improved, meeting growing needs.

Energy

Kilns. Waterwheels. Windmills.

Representative tech

Castles. Ironworking. Bound books.

Military strength

Iron swords. Plate armor. Warhorses.

III

Traits

Mechanization enters production. Industry spreads. Coal and oil light their black suns. Steam and diesel engines enter homes and streets. Society centralizes power and builds energy-hungry colossi.

Energy

Coal. Oil.

Representative tech

Trains. Engines (internal and external combustion). Optical microscopes.

Military strength

Muskets. Fortresses. Warships.

IV

Traits

Electricity hums. Tech facilities become common. Electronics and biotech surge. Micro-manufacturing excels. Information shares fast, and mass computation begins.

Energy

Solar. Nuclear.

Representative tech

Light bulbs. Computers. Starships.

Military strength

Railguns. Lasers. Nuclear warheads.

V

Traits

People observe higher dimensions and tap their energy for society’s needs. Warp travel and wormholes turn real. AI and gene mods become usable, maybe household.

Energy

High-dimensional energy. Antimatter.

Representative tech

Virtual reality. Artificial intelligence. Anti-gravity materials.

Military strength

Zero-element munitions. World-class main cannons. Intelligent weapons.

PS

These magic and tech ladders are listed separately. When both bloom together, hybrid wonders rise.

For example, if both hit level 4, you get a Sky City: a human metropolis floating in the clouds, sailing era to era, place to place. It carries anti-gravity stones and elemental siphons, drinking nature’s energy to travel forever.

The Sky Voyager is just that kind of craft.