Characters
Yue Liuyi
Power: Goes down with a nudge, like bamboo after frost.
Agility: Never trips, feet light as drifting willow leaves.
Mana: Frightening, a deep lake under moonlight.
Intellect: Pretty sharp, yet LittleSnow teases her all day.
Portrait hint: Not exact, just to spark your image; trust your own sense. Also, Liuyi’s bust is on the larger side.
Yedie Snow
Power: Pushing a girl over? No problem—like wind tipping a paper screen.
Agility: Dodges everything, a swallow skimming rain.
Mana: Terrifying, thunder behind a smile.
Intellect: Looks cunning, but it’s her lie-detection doing the heavy lifting.
Portrait hint: Less imposing here; her clothes trend white. Her gaze sometimes plays tricks.
Ailuna
Power: Falls even without a push, like a dandelion puff.
Agility: Trips on flat ground, like rain on smooth stone.
Mana: World-ending, a star collapsing in her hands.
Intellect: Adorably dumb, sunlight without a map.
Portrait hint: About this vibe.
Breeze
Power: So-so, like wind on tall grass.
Agility: Much better than Ailuna, a leaf riding a stream.
Mana: Petrified the entire Sky Voyager, stone blooming from air.
Intellect: Oddly blank, oddly brilliant—mist hiding a road.
Portrait hint: Imagine her hair a green shade.
Xiang Xiaoyan
Power: Cuts iron like wet paper, blade singing like ice.
Agility: Appears and vanishes like a ghost in fog.
Mana: Pitifully low, a candle in daylight.
Intellect: Sharp when she doesn’t go dark; when she does, it drops to near zero.
Portrait hint: After she goes dark, this is the feel.
Zaocun
Power: The strength of a beast-girl, claws wrapped in velvet.
Agility: The strength of flowing water, a stream slipping past stone.
Mana: The strength of cute, sparkles as a shield.
Intellect: The strength of little dried fish, motivation in a snack.
Portrait hint: In combat gear, she’s about like this.
Sikong Qinhui
Power: Mountain-toppling, sea-sweeping—force like a landslide.
Agility: Light as a swallow, steps soft as snow.
Mana: Burns everything, a prairie fire in dry wind.
Intellect: Very confident, but not actually that high.
Portrait hint: Early on, she feels like this.
Magic Civilization Scale
The story’s world runs on magic. Different civilizations sit at different tiers of magi-tech.
Dragon Heaven rates 5.4, so nearly every known spell is within reach. The New Land sits at 3.2, trailing like winter fields. Breeze’s former world was about 3.8, not truly advanced.
I
Traits
People sense magic in nature and try to commune, but can’t control or alter it, only guide it. Most spells observe elemental trends to dodge misfortune in daily life.
Core disciplines
Shamanic magic.
Signature spells
Rain Calling. Divination.
Signature tech
Star-reading. Stone circles.
Military strength
Witch-doctors.
II
Traits
People learn to store and convert natural magic, and use it to enhance themselves. Diverse methods bloom; concentrated, explosive elements appear. Enchantments spread across tools.
Core disciplines
Elemental magic.
Signature spells
Fireball. Blessing of Strength. Tidal Aegis—a mist barrier that blocks ranged damage well.
Signature tech
Enchanted gear. Energy Stones—crystals of magic, varied by element. Alchemy. Iceboxes.
Military strength
Mages. Flame chariots. Elemental runes for shells and arcane mines. Magitek cannon (late-stage core).
III
Traits
Research reaches the soul. Life and summoning spells proliferate. People converse with spirits and beasts; taming and hatching become industries. At the peak, new life can be made.
Core disciplines
Life magic. Summoning. Soul arts.
Signature spells
Summon Water Elemental. Healing. Soul Bridge—lets two very different beings exchange basics, foundation of contracts. Bone-chilling Wail—breaks morale, drags up one’s worst memories.
Signature tech
Contract craft. Golemancy. Spirit-binding. Beast husbandry.
Military strength
War golems. Beast knights, like Pegasus Riders. Elemental spirits, like a phoenix.
IV
Traits
Research reaches space. Secret realms and folded spaces get mapped, tamed, and used long-term. Civil magi-tools surge. Disciplines split and blossom with artistry; wonders arise across fields.
Core disciplines
University Magic Fundamentals. Spatial magic. Artistry magic—idols and film pros use it to shape atmosphere and dazzling effects, one of the Nine Arts. Agro-forestry magic—plant growth and development, a hot major.
Signature spells
Teleportation. Fireworks. Levitation. Spatial Sense—auto-maps the vicinity.
Signature tech
Storage rings. Teleport arrays. Secret-realm factories. Folded rooms.
Military strength
Annihilation rifles. Energy shields—if you feed them enough, they stop anything; either by counter-energy neutralization or by dumping damage into the void.
V
Traits
World magic arrives. People can create new planets—at monstrous costs—but can carve fresh nature if conditions allow. Artificial folded spaces self-cycle. The world enters the multi-dimensional age.
Core disciplines
Cosmogenesis. Theology.
Signature spells
Spatial Fusion—makes two far-flung spaces one.
Signature tech
Terrain Reformer—pro-grade devices that reshape a world’s face.
Military strength
Use is forbidden; the ruin would be world-scale. If anything counts, the World Tree Maiden barely qualifies.
Technology Civilization Scale
Like ours, this grades technology. Compared to magic, it’s clearer in shape.
Dragon Heaven is 5.1. The New Land is 2.7. The gap is a canyon. Breeze’s world sits near 3.3.
I
Traits
Fire and stone tools appear. Raw materials see only simple processing; no transmutation between substances.
Energy
Wood, campfires.
Representative tech
Tanning. Cave kilns.
Military strength
Stone hammers. Bows and arrows.
II
Traits
Complex processing and conversion begin. People create materials beyond natural channels. Crops and herds get selected and improved, meeting growing needs.
Energy
Kilns. Waterwheels. Windmills.
Representative tech
Castles. Ironworking. Bound books.
Military strength
Iron swords. Plate armor. Warhorses.
III
Traits
Mechanization enters production. Industry spreads. Coal and oil light their black suns. Steam and diesel engines enter homes and streets. Society centralizes power and builds energy-hungry colossi.
Energy
Coal. Oil.
Representative tech
Trains. Engines (internal and external combustion). Optical microscopes.
Military strength
Muskets. Fortresses. Warships.
IV
Traits
Electricity hums. Tech facilities become common. Electronics and biotech surge. Micro-manufacturing excels. Information shares fast, and mass computation begins.
Energy
Solar. Nuclear.
Representative tech
Light bulbs. Computers. Starships.
Military strength
Railguns. Lasers. Nuclear warheads.
V
Traits
People observe higher dimensions and tap their energy for society’s needs. Warp travel and wormholes turn real. AI and gene mods become usable, maybe household.
Energy
High-dimensional energy. Antimatter.
Representative tech
Virtual reality. Artificial intelligence. Anti-gravity materials.
Military strength
Zero-element munitions. World-class main cannons. Intelligent weapons.
PS
These magic and tech ladders are listed separately. When both bloom together, hybrid wonders rise.
For example, if both hit level 4, you get a Sky City: a human metropolis floating in the clouds, sailing era to era, place to place. It carries anti-gravity stones and elemental siphons, drinking nature’s energy to travel forever.
The Sky Voyager is just that kind of craft.