The term "Fire's Joy" came from the previous life's "World of Warcraft 6." In 2025, Blizzard adopted player suggestions to create this epic Divine Artifact, rivaling "Frostmourne" in fame.
Alongside "Fire's Joy" were upgraded versions: "Fire's Extreme Joy" and the ultimate "Fire's Doggone Joy." Paired with them were "Frostmourne," "Frostmourne's Extreme Sorrow," and "Frostmourne's Tearful Disaster."
In other words, "Fire's Joy" was a virtual item from the last life. It didn't exist in this world—especially not in "Zhuixun II"!
To rule out coincidence, I pressed on. "Ahem... I have a few more questions about gathering Demon Clan intel. The demon hunter Illidan's three brothers—are they Mengniu Dan, Guangming Dan, and Wangzai Dan?"
The deep male voice answered firmly without hesitation. "Correct! Exactly so!"
Holding my stomach, I continued. "Then... the great mage Khadgar's three brothers—are they Khad Minus, Khad Multiply, and Khad Divide?"
The voice paused briefly. "Hmm, yes! Precisely!"
"Good. One last question... the Demon Clan's new Apocalyptic Four Horsemen—are they Raven Dell, Raven Lenovo, Raven HP, and Raven No-Gift?"
"Right! You can take this intel for your quest!" The voice grew earnest yet impatient. "Hurry up and climb down to pull the Sword! Don't waste time! Every second you delay, an innocent civilian suffers at the Demon Clan's hands!"
"Hahaha... okay! Got it! Wait... let me laugh for a bit! Hahahahaha..."
I scooped up rubble from the explosion. Under Yingning's puzzled gaze, I slowly shuffled to the edge of the Great Pit. I lifted the chains and peered down.
Beneath the chains lay an abyss with no visible bottom. Dazzling tricolored light spilled from the pit, obscuring the scene below. Only three sword-shaped objects glowed faintly within.
Normally, reaching the bottom would be impossible. But a spiral staircase clung to the pit wall, winding downward endlessly. It must lead to the base—or the designer was an idiot.
Without enchanting anything, I casually tossed the stones down.
Five seconds passed before the echo returned, mixed with a man's roar: "What are you doing?!"
"Depth around 120 meters... unknown level, unknown number of targets—likely just one. Tricky. Murder and loot won't be easy." I muttered around my tail tip. Only then did Yingning finally catch on.
"So you mean..."
"Yep. No wonder you're the master—you caught on fast." I instinctively flattered her. Yingning's face flushed awkwardly. As a player, she'd been outsmarted by an AI. Almost falling for the trap stung her pride.
Right. Game designers are human.
And humans leave patterns.
I hadn't played many games in my past life. But to fake an accident and eliminate a target, I'd immersed myself in the global hit "World of Warcraft 6." After studying it briefly, I crushed his Guild and everything he cherished—driving him to suicide.
Any great online game—even today's fifth-gen VR titles—relies on three pillars:
Basic simulation. Playable hooks. Deep lore.
Ignoring the first and third—which "Zhuixun II" nailed perfectly—I'll focus on the second: playable hooks.
Hooks keep players engaged and happy.
Their core principle? Fairness.
Yes. To avoid shutting down on day one, an online game must be fair. Not just in class balance or microtransactions—but in quests, the backbone of gameplay.
Quests demand fairness: effort and reward must match!
No free lunches! If they exist, the odds are astronomical—or require god-tier luck and brains. Luck alone isn't enough; you need smarts too!
Even though online games dominate lives now, they're still games. Designers must nail these elements. Only then does "Zhuixun II" deserve its title: the era-defining online game dominating the Game Chamber app.
So here's the problem: sacrificing two hundred players for max Divine Clan reputation, a bottleneck-free level 180 boost, and a Divine Artifact set with zero current rumors? This shatters game balance. It violates the Quest Fairness Principle. Could it really happen?
Absolutely not!
Even if the rewards were real, they'd demand massive sacrifices and dodging countless traps. Not just listening to a story and falling from the sky!
This quest truly begins now.